Rifts: How the New West Was Won.
Dark Wolves Thieves' Guild
Dark Wolves Thieves’ Guild AKA the Guild is the high brow gang the control much of Deadwood along the tracks, they are also the only gang with strong ties in other areas of town. They like to control the border of Deadwood to keep the other gangs. In this they operate like the Mafia of the old, they take care of their customers. The drug trade is generally left to members of the guild They enjoy the work. The guild collects protection money on both sides of the track but generally doesn’t do it passed two blocks from the tracks. Anyone who commits a crime in this area to someone who pay protection generally end up nailed to his or her gang’s favourite spot’s door. Those out for themselves get nailed to their home’s door. No one knows who leads the guild, many suspect one of the guild Lts are really the guild’s master but all insist it is another. They are Guido Scranini (Aberrant 11 level Head hunter), head of leg breaking, Frederick Hamill (Aberrant 12 level Smuggler), the numbers man and Sam Spade (13 level Con man), the public face. Under them is a surprisingly small group of men and woman but are all are skilled (level 3 to 7 City rats, thieves and con men) about 50 in all.